Reflects standings & combat flags. Tells you the relationship between you and this pilot — or whether they've committed a crime. The icon column is left empty here to show backgrounds in isolation.
Friendly
Fleet Member
Purple · Solid
NO
Corp Member
Green · Solid
NO
Alliance Member
Dark Blue · Solid
NO
Excellent Standing +5.0
Dark Blue · Solid
NO
Good Standing +0.1
Light Blue · Solid
NO
Neutral
Neutral No Standing
Grey · Solid
CONCORD
Hostile · Standings
Bad Standing −5.0
Orange · Solid
NO
Terrible Standing −10.0
Red · Solid
NO
Active Combat Flags
Active Suspect / Combatant
Yellow · Flashing
YES
Criminal Major Crime
Red · Flashing
YES ▸ CNCRD
War Target
Red/White · Blinking
HIGHSEC ✓
Limited Engagement Duel / Self-defense
Teal · Blinking
MUTUAL
Reflects the pilot's personal security status. Displayed as a colored skull in the icon column — independent of whatever background is showing. The row background is left grey/neutral here to show skulls in isolation.
Positive / Clean 0.0 and above
No skull shown
——
☠
Low Sec Status 0 to −4.9
Yellow Skull
NO
☠
Suspect Timer Petty Crime
Orange Skull
15 MIN
☠
Outlaw −5.0 to −10.0
Red Skull
YES
In-game, both layers render simultaneously. Here are common real-world combinations you'll actually encounter. Background = who they are to you. Icon = what their sec status is.
◈
Neutral, clean sec
Grey + no skull
CONCORD
☠
Neutral, low sec
Grey + yellow skull
NO
☠
Neutral outlaw
Grey + red skull
YES
☠
Alliance mate, outlaw
Dark Blue + red skull
NO
☠
Fleetmate, suspect timer
Purple + orange skull
NO
☠
Active suspect + outlaw
Yellow flash + red skull
YES
★
War target, clean sec
Red/White blink + star
HIGHSEC ✓
☠
War target + outlaw
Red/White blink + red skull
YES × 2